

+35% damage to animals, you can skin animals without a knife. Savage Hunter: You love to lose yourself in the hunt, so much that you never got into the habit of bathing or shaving regularly. You will never want for money in this game. +1 Personality, +1 Attention, +10 Barter, +10 Speechcraft, -5 Sequence, -1 Strength, -10 Carry Weight. Slick Dealer: Money rules the world, and you'd make a bargain with the Devil himself if it meant turning a profit. Absolutely worthless benefit, hunger is never an issue. It takes twice as long to get hungry, +10 to survival, -1 Strength, -7 to carry weight.
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Wiki seems to think you can use this to talk your way out of ongoing combats? Never tried this one.Īscetic: You don't need to carry a bunch of junk around with you when you know how to survive. You could probably make this work, -10 isn't that much and you'd get a huge Personality bonus.

+3 Personality, +20 Speechcraft, -1 Strength, -3 Sequence, -10 to all combat skills. This is reflected in your terrible fighting skills. Technology is a thoroughly useless skill (the one time you want it to be useful the game mocks you for trying) and the crafting system is a literal joke on the player.ĭiplomat: You're a fearless public speaker and always prefer a peaceful solution. Why go to the fuss of using a tractor when a shovel will do the same job?[ +1 strength, +1 endurance, -30 technology, -30 tinkering, no starting craft recipes This actually rules and you're smart to take it. Technophobe: You never liked crafting or technology. That said, strength does give us more hit points, which is great for our endgame battle strategy of tanking damage in combat armor, then chugging ALL OF THE DRUGS to heal to full. You might think this would be great for us, but that "melee damage" stat is just unarmed damage. +2 strength, +20 kg carry weight, -1 Intellect -6 Dodge, -5 radiation and toxic resistance. Eh.Īnabolics Fan: You used weird chems to enhance your muscle growth, and it shows. You could probably make this work based on your tolerance for grinding bandits out in the wilderness, and everything scales to your level. +1 Intellect, +1 Personality, +1 Attention. I see this get recommended for lady PCs all the time so you can drop personality to 4, but eh.Ĭhild Prodigy: You were always way ahead of your peers as a child, but now you struggle to learn new things. +2 Personality and +15 Barter with the opposite gender, -2 Personality and -15 Barter with your own gender. Sex Appeal: You are drop-dead, crazy gorgeous! The opposite sex has the yayas for you, but your own gender tends to be hostile. Hilariously you can get temporary boosts from Perfume, so I guess if you want to be a crazy cannibal who smells like Axe Body Spray I can't stop you. Meat is everywhere because you have to fight and kill the local wildlife, you can buy survival points with money, and you'll never get back those 2 points of Personality without extremely rare items better used elsewhere. You can harvest meat from slain humans, +15 Survival, -2 Personality. Next!Ĭannibal: For reasons unknown, you have cannibalistic tendencies, and there is absolutely nothing okay about that. Not great - there are several +2 Endurance distinctions and you can level up for more skill points or buy them with money. 20 Pistols and SMG, -20 Rifles and Shotguns, -20 Automatic Firearms. +1 Endurance, +15 Martial Arts, +15 melee weapons, +5 to Dodge. Here are our choices:īlack Belt: You were a martial arts enthusiast from an early age, but never liked firearms. These are only available at the beginning of the game, and right away we can see the game is an unbalanced shitshow of poorly thought out mechanics. We end up with these stats for now, and I will end up lowering our intelligence to raise our strength so we can use high end automatic weapons (as backup) and because I'm not sure if that raises our sword damage or not.

The build we're going for doesn't need luck, and you'll see why in a bit.

Which we won't be getting for a LONG time, mind you. More importantly, we have stats to allocate! A 10 in Dexterity is mandatory for every character because that determines action points, and the more AP we have the more we can make people taste our Cossack steel. If enough goons object we can petition the Politburo. Welcome! Today on ATOM, we make our character.Ī bureaucratic mistake by unnamed Soviet commissars has tragically left our hero's name recorded as "Bear Bearovitch", with a T. Part 1: A Land of Bandits and Incoherence A Land of Bandits and Incoherence
